[PvP] Primeval (Open World PvP) archery auramancy dps pve pvp shadowplay
Guide by Keripo Last update at Oct 16th 2014, 09:54


Loading
CHAPTERS
  • 0. Skills
  • 1. Combos
  • 2. Counters
  • 3. Rotation
  • 4. Keybindings
  • 5. Notes
  • 6. Equipment

Primeval (Open World PvP)


This build is meant for open world PvP with small/medium-sized groups.
If you focus instead on 1v1s or arena, read the Notes section and adjust accordingly.
This build was made for patch 1.2 on the North America (NA) servers.

Note that I decided to switch over to Blighter due to not liking the Primeval playstyle (though I may switch back depending on how Auroria content turns out). Here's my current Blighter build for the curious: http://arche-base.com/builds/view/29337

Skills


For actual in-game skill descriptions at lvl 50, see: Primeval lvl 50 Skill Descriptions
Note that skill damage scales based on your gear (in those screenshots, my bow is T1 Hasla, sword is lvl 4x quest reward, and gear is 4x quest reward).

Ranged attacks:
*


Melee attacks:
*


CCs:
*


CC Break:
*


Movement:
*


Escapes:
*


Buffs:
*



Combos


Ranged:
*
>
>
>
>


Melee:
*
>
>
>
>
>


Escape:
*
/
>
> (turn camera 180) >
>



Counters


* Shackled (can't use skills) >

Against Shadowsmite (Shadowplay) and Concussive Arrow (Archery)

* Stun (can't move or use skills) >

Against Overwhelm (Shadowplay) or Shield Slam (Defense) or Focal Concussion (Witchcraft)

* Impale (can't move or use skills) >

Against Hell Spear (Occultism)

* Snare (can't move) >
against melee or
against range
Against Charge (Battlerage) or Earthen Grip (Witchcraft)

* Bubble Trap/Telekinesis/Silence/Restrained
No counter except Freedom Cloak


Rotation


* Buff up:
>
+
>
(Initiate):
>
* Fire arrows:
>
>
>
>
>
* Shadowsmite:
>
>
>
* Fall back:
>
>
>
* Fire arrows again:
>
>
>
>
* Run away:
>
> (turn camera 180) >
>



Keybindings


Note: This is with a Logitech G700 (gaming mouse) which has F1-F7 bound to mouse keys.

1:

2:
3:
4:

F1:

F2:

F3:

F4:


Shift+F1:

Shift+F2:

Shift+F3:

Shift+F4:


F5: Face front (turn camera around 180)
F6: Open flying mount
F7: Call mount
Z: Get on/off mount

Q:

E:

Shift+Q:

Shift+E:

Shift+R:


R:

T:

G:


X: HP pot
C:

V:



Notes


*

I personally strongly dislike this skill. While it is Archery's strongest skill (600% atk at lvl 50), it is extremely situational due to the 1.5s stand-still cast time. It is useful for initiating a gank or attacking a target that is not focused on you, but dangerous to use in a 1v1 situation or when other players are targeting you and can interrupt/kill you in the duration which you are standing still. If you prefer mobility in your build, I would replace this with
. If you prefer ganking targets then running away, I would also grab
(+80 atk at lvl 50).

*

For PvE or to use in combo with
. Since the effect ends the moment you move, it's not really all that good for PvP where you constantly want to keep your range against a moving target (e.g. open world PvP) so I do not include it in this build.

*

While +8% movement speed sounds great for a kiting class, in open world PvP, you have access to mounts and gliders. Meaning if someone wants to move in on you or run away, that 8% won't be much of a game changer. Take it if you are focused on arenas/non-fly flat-terrain zones though.

*

This is purely a disable/interrupt skill. Once cast, you cannot attack your enemy and they cannot attack you. They can break down the wall, but that requires them to change targets. In group PvP, use this to disable specific targets (such as the healer) or to prevent targets from running away or to interrupt their combo and allow you to run away. In 1v1s, you may want to use this point for something else (e.g. one of the passives or
for
).

*

I find this really awkward to use in PvP. It's an escape of sort but makes you really vulnerable, due to the defence break as well as landing back in a predictable location. You may find better utility in this but I didn't.

*

While I'm not a fan of this skill, I've found myself out of attack options frequently against tanky players with high physical defence since the damage from
is significantly mitigated and thus needing to rely on skill damage (the damage isn't bad, 400% atk at lvl 50). You can put this in or take this out if you want.

*

Like
, this is an additional attack option. In theory if you are quick with your feet, you can squeeze this in right after your
>
>
combo and get that +77% damage boost from
. The damage also isn't bad either (315% atk at lvl 50). In open PvP, however, I would rather lay down the
, then back out of the area.

*

If you really want to land that
combo or chase after running targets. Use in combination with
to easily catch a fleeing target 35m away. Hotkey "Camera view front" and you can also use
as another gap-closer.

*
+

A pretty amazing combo that, once you accumulate 3 stacks, reduces your GCD (global cooldown) by 20%. This makes you able to use skills faster and become a machine gun with
. That said, keep in mind that you need to remember to constantly buff yourself every 29s to accumulate the 3 stacks, and casting it triggers GCD so it really only should be used before a fight starts. The increased GCD does increase the damage output of
though as well as allows you to generally do your combos faster.

*

Good for 1v1s or small scale PvP where you know you're going to be targeted and CC'd. I personally prefer reactive-CC-breaks rather than pre-emptive CC protection.

*

Good for PvE, waste of a skill point for PvP. I'd rather use that point somewhere else, especially as a DPS attack class. If you want the sustained survivability, go Stonearrow instead.

*

Really nice HP buff (+1600 max HP at lvl 50), but not one you want to keep a skill point on. I usually reset my Auramancy tree, take the skill, buff myself and party members, then reset the tree and go back to my normal build (costs 50 silver in total).


Equipment


Starter:
* Farmed Hasla bow
* Farmed Hasla Sword + any agility-stat-giving katana (crit chance) or dagger (atk speed chance)
* Full dungeon GHA leather set

End-game:
* Crafted Ayanad bow
* Crafted Ayanad katana and Ayanad dagger
* 3-piece dungeon GHA leather set, 4-piece crafted Flame leather set OR full crafted Typhoon set



~Keripo