Spellsinger

AOE Master! dps pve pvp shadowplay songcraft sorcery
Guide by iBloo Last update at May 2nd 2014, 19:30

Skill Points: 21/23/28
Current Level: 50
Sorcery9/19
2
4
6
7
8
9
10
Shadowplay7/19
2
4
6
7
8
9
10
Songcraft5/19
2
4
6
7
8
9
10
Flamebolt
Flamebolt
Inflicts Conflagration on Burning targets.
Flamebolt
Freezing Earth
Inflicts additional +26% damage on Burning targets.
Arc Lightning
Arc Lightning
Inflicts additional +43% damage on Electric Shock targets.
Freezing Earth
Flamebolt
Inflicts additional +12% damage on Chilled targets.
Freezing Earth
Freezing Earth
Inflicts Ice Shard on Chilled targets.
Freezing Earth
Meteor Strike
Inflicts additional +30% damage on Chilled targets.
Chain Lightning
Arc Lightning
Inflicts additional +43% damage on Electric Shock targets.
Meteor Strike
Flamebolt
Inflicts Conflagration on Burning targets.
Meteor Strike
Freezing Earth
Inflicts additional +26% damage on Burning targets.
Overwhelm
Shadowsmite
Stunned targets are Tripped.
Overwhelm
Shadowsmite
Inflicts additional +33% damage on Stunned targets. Additional damage does not increase Bloodthirst.
Stealth
Shadowsmite
Resets Stealth cooldown if in Stealth.
  • Sorcery
  • Shadowplay
  • Songcraft
  • Total
  • Maximum

  • Physical Attack
  • Magic Attack
  • Protection
  • Weakening
  • Strengthening
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I found a few Korean Montages of this same class!


Okay before I start, I'll just say this is kind of highly dependent on your opener, if you somehow miss your opener be smart and don't keep fighting, disengage and assess the situation to figure out what you can do to either get away or kill them.


So this build relies on you using your Meteor to pretty much shred their HP and probably kill some of the lesser geared people.
The way you'll start off is cast your buff called Anthem of the Power, and then use your Meteor onto the enemies. Once you do that if there are multiple people still alive you can cast Chain Lightning, Lunge into them, and cast Ice Field to finish them off. If there are still some standing you can Backflip to disengage and combo it with some Fireballs and that should have killed them, if not then you hop on your mount and get away, play some Healing Sound to heal up a bit and if your CD's are up you can turn on them if they kept chasing.

Obviously this is assuming you don't get initiated on first. If for some reason you're in the frontline as a fight occurs and they're focusing you, you can use Icefield into Backflip to get some distance to then cast your Meteor which will add the combo effect which adds 30% more damage on the Meteor Spell.

Tips
Try to initiate from a distance so you can get the jump on them.
Make sure you activate your buffs BEFORE you decide to fight/initiate.
You can use stealth to get into a good spot to initiate from if you're positioning isn't that great.
If you don't use stealth you can hold it and use it as a for of disengage once you're done dealing the burst damage.