The Ideal Rotation
The ideal rotation
If main tanking, you will be in tank stance. Begin the pull by using the active abilities of
Artillerybot and
Diminisherbot, immediately follow this up with
Volatile Injection,
Particle Ejector whilst remembering to use
Quick Burst on cool down.
You're DPS guildies will be un-able to allow you to build a threat lead, as they develop brain tumours if they don't pop every cooldown possible within 1 second of starting a fight.
What to do if you don't maintain threat within 10 seconds of fight: Use
Code Red so the enemy keeps hitting you regardless of the threat table, when it is about to wear off then use
Hyper Wave to get top threat and continue
Particle Ejector spam. If you aren't top threat by this point, you either don't have the gear for this or can pop your innate to top the threat.
If you're off tanking then make sure you're in DPS stance. Begin the pull by using the active abilities of
Artillerybot and
Diminisherbot, immediately follow this up by popping your innate, dps gadget and then
Volatile Injection,
Particle Ejector whilst remembering to use
Quick Burst on cool down.
During the fight continue to use
Particle Ejector at every opportunity whilst using your pets active abilities, quick burst and hyper wave on cooldown. Save
Code Red to deal with mechanics, any additional threat you might need and because it reduces damage done to everyone but the taunter! helping the raid ftw.
Additional Skills
I have left the 8th LAS slot empty because it changes depending on what I need to do.
Interrupting -
Zap
CC Break -
Shatter Impairment
More DPS -
Feedback
Speaks for itself (volatility dump, deflect, damage!) -
Unsteady Miasma
Hilarious volatility dump -
Mortar Strike (no idea if this works out as a dps increase vs consistent
Particle Ejector spam, but so satisfying to use).