Hybrid PVE Engineer Tank engineer pve pvp tank
Engineer Guide by Lilleyos Last update at Jan 10th 2015, 14:16

  • Current Level 50 /50
  • Ability Points 48 /48
  • AMP Points 55 /57
  • Elder Gems 17 /17
  • Pulse Blast
    Electrocute
    • Base
    • +
    • +
    • +
    • + + + + +
    • +
    • +
    • +
    • + + + + +
    • Base
    • +
    • +
    • +
    • + + + + +
    • +
    • +
    • +
    • + + + + +
    Energy Auger
    Bio Shell
    Mortar Strike
    Unstable Anomaly
    Target Acquisition
    (Unlocked through AMPs)
    Bolt Caster
    Bruiserbot
    • Base
    • +
    • +
    • +
    • + + + + +
    • +
    • +
    • +
    • + + + + +
    Flak Cannon
    Unsteady Miasma
    Feedback
    Ricochet
    Disruptive Module
    (Unlocked through AMPs)
    Shock Pulse
    • Base
    • +
    • +
    • +
    • + + + + +
    • +
    • +
    • +
    • + + + + +
    Thresher
    Zap
    Urgent Withdrawal
    Recursive Matrix
    • Base
    • +
    • +
    • +
    • + + + + +
    • +
    • +
    • +
    • + + + + +
    Shatter Impairment
    Repairbot
    (Unlocked through AMPs)
    • Base
    • +
    • +
    • +
    • + + + + +
    • +
    • +
    • +
    • + + + + +
    • Base
    • +
    • +
    • +
    • + + + + +
    • +
    • +
    • +
    • + + + + +
    Personal Defense Unit
    Obstruct Vision
    55
    /57
    Utility
    T1
    Hybrid A/U
    T1
    Assault
    T1
    Hybrid A/S
    T1
    Support
    T1
    Hybrid S/U
    T1
    • = Locked by Tier
    • = Unlocked but Locked by Parent
    Max Health 70 Assault Power 3 Support Power 3
    Brutality
    1
    0000
    Finesse
    1
    0000
    Moxie
    1
    0000
    Tech
    1
    0000
    Insight
    1
    0000
    Grit
    1
    0000
    Strikethrough Chance (2.5) 0.07% Critical Hit Chance (1.5) 0.04% Critical Hit Severity (4) 0.13% Deflect Chance (1.5) 0.02% Deflect Critical Hit Chance (1.5) 0.04%
    Stat Calculator still in beta.
    Found wrong or missing information? Please, feedback or email community@ws-base.com.
    Brutality: 5 + 0 = 530
    Finesse: 7 + 0 = 730
    Moxie: 3 + 0 = 330
    Tech: 7 + 0 = 730
    Insight: 3 + 0 = 330
    Grit: 5 + 0 = 530
    CHAPTERS
    • 1. Hybrid Tanking: Why?
    • 2. The Ideal Rotation
    • 3. Additional Skills
    • 4. A final word

    Hybrid Tanking: Why?


    This build is a bit of travesty when it comes to the ideal perception of what a tank should do. This build is about optimising hybridisation and as such, with sufficient gear, it is capable of main tanking a GA raid against fully geared players whilst allowing improved DPS over standard tank builds. I need to stress that this will change in drop 4, and as such is a drop 3 funtimes build showcasing that engineers are amazing.

    The reason for this build: boredom. My healers are amazing, my gear provides enough threat to not worry about it and lastly I grew bored of maximising my ability to pop cool downs during high damage phases of GA (of which there aren't many at this gear level).

    Why both with damage as a tank?
    For the glorious parses.

    This whole guide is not about the "best way" to tank GA, but to simply have fun, and do a bit more dps on bosses resulting in (minutely) faster kills.

    The Ideal Rotation

    The ideal rotation
    If main tanking, you will be in tank stance. Begin the pull by using the active abilities of
    Artillerybot and
    Diminisherbot, immediately follow this up with
    Volatile Injection,
    Particle Ejector whilst remembering to use
    Quick Burst on cool down.

    You're DPS guildies will be un-able to allow you to build a threat lead, as they develop brain tumours if they don't pop every cooldown possible within 1 second of starting a fight.
    What to do if you don't maintain threat within 10 seconds of fight: Use
    Code Red so the enemy keeps hitting you regardless of the threat table, when it is about to wear off then use
    Hyper Wave to get top threat and continue
    Particle Ejector spam. If you aren't top threat by this point, you either don't have the gear for this or can pop your innate to top the threat.

    If you're off tanking then make sure you're in DPS stance. Begin the pull by using the active abilities of
    Artillerybot and
    Diminisherbot, immediately follow this up by popping your innate, dps gadget and then
    Volatile Injection,
    Particle Ejector whilst remembering to use
    Quick Burst on cool down.

    During the fight continue to use
    Particle Ejector at every opportunity whilst using your pets active abilities, quick burst and hyper wave on cooldown. Save
    Code Red to deal with mechanics, any additional threat you might need and because it reduces damage done to everyone but the taunter! helping the raid ftw.

    Additional Skills

    I have left the 8th LAS slot empty because it changes depending on what I need to do.

    Interrupting -
    Zap
    CC Break -
    Shatter Impairment
    More DPS -
    Feedback
    Speaks for itself (volatility dump, deflect, damage!) -
    Unsteady Miasma

    Hilarious volatility dump -
    Mortar Strike (no idea if this works out as a dps increase vs consistent
    Particle Ejector spam, but so satisfying to use).

    A final word

    This build is just for fun, and is completely gear/ healers dependant. I hope you can take something from it before drop 4 hits.

    Enjoy! :-)